[PD] GEM - edge blending and polygon smooth

cyrille henry ch at chnry.net
Wed Feb 16 21:13:49 CET 2011



Le 16/02/2011 21:08, rainer _ a écrit :
> ...wow! thats a a lot more sophisticated than my approach! thanks!!! unfortunatly i can´t get "02.nfp-help.pd" patch to run and i´m not that much into this gl objects....
what are the error?

>
> don´t get me wrong - i can also run GEM 0.92.3. but since after 0.90 versions mark danks "counter" object disappeared for no reason i still use 0.90 mostly. later version breaks about 90% of my old GEM patches.
>
counter disappear because there is no reason to include it in Gem.
you can make a counter abstraction in few minutes.
there are plenty of them.

c

> probably time to switch to vvvv and the multiscreen object/node/whatever...
it's sad to hear that you want to switch to vvvv because of a missing counter.

c

>
> thanks again,
>
> ra
>
>
>
>  > Date: Wed, 16 Feb 2011 17:45:32 +0100
>  > From: ch at chnry.net
>  > To: jepoxy at hotmail.com
>  > CC: pd-list at iem.at
>  > Subject: Re: [PD] GEM - edge blending and polygon smooth
>  >
>  > hello,
>  >
>  > Le 16/02/2011 13:43, rainer _ a écrit :
>  > > hi,
>  > >
>  > > i´m currently working on a patch for a multiscreen / multiprojector installation. I know, probably vvvv is the better choice to do this - but first i want to try it with GEM. i started with two screens, two pd instances, two gemwins framesynced over netsend/receive on one machine. for edgeblending i use pix_takealpha and a matching tif with alpha channel.
>  > >
>  > look at a thread named "soft edge" on this mailling list.
>  > there a mail I send at then end of december that offer a patch that can do this kind of soft edge.
>  > but you have to create only 1 windows that is on both screen.
>  > (so you only have 1 pd)
>  >
>  > > at this point the first question appears: is there an object in GEM to adjust gamma and can elevate blacklevels ???
>  > i think everything that concern pixel value should be computed in Gpu (so with shader) for performance reason.
>  >
>  >
>  > >
>  > > for a rudimental imagewarping i textured the whole thing on a 4-point polygon. the next problem: on excessive warping poor edges appears on texturing - i´ve tried polygon_smooth but it seems that it does not do anything...is there a more elegant way to get smooth imagewarping???
>  > i recently upload a Gem example for doing this.
>  > here it is.
>  >
>  >
>  >
>  > >
>  > >
>  > > thanks & best regards,
>  > >
>  > > rainer
>  > >
>  > > p.s. i´m still on GEM 0.90
>  > ???
>  > really?
>  > according to files date, this release was made in 2004.
>  > lot's of work have been made since.
>  > it's time to upgrade.
>  >
>  > c
>  >
>  > >
>  > >
>  > >
>  > > _______________________________________________
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