[PD] GEM - edge blending and polygon smooth

rainer _ jepoxy at hotmail.com
Wed Feb 16 21:25:14 CET 2011


hi,

> what are the error?
on creating gemwin "GL: invalid enumerant"

> you can make a counter abstraction in few minutes.
yes i could...or better yes i can :-)

> it's sad to hear that you want to switch to vvvv because of a missing counter.
just for this multiscreen matter. i love pd&GEM.

cheers,

rainer




> Date: Wed, 16 Feb 2011 21:13:49 +0100
> From: ch at chnry.net
> To: jepoxy at hotmail.com
> CC: pd-list at iem.at
> Subject: Re: [PD] GEM - edge blending and polygon smooth
> 
> 
> 
> Le 16/02/2011 21:08, rainer _ a écrit :
> > ...wow! thats a a lot more sophisticated than my approach! thanks!!! unfortunatly i can´t get "02.nfp-help.pd" patch to run and i´m not that much into this gl objects....
> what are the error?
> 
> >
> > don´t get me wrong - i can also run GEM 0.92.3. but since after 0.90 versions mark danks "counter" object disappeared for no reason i still use 0.90 mostly. later version breaks about 90% of my old GEM patches.
> >
> counter disappear because there is no reason to include it in Gem.
> you can make a counter abstraction in few minutes.
> there are plenty of them.
> 
> c
> 
> > probably time to switch to vvvv and the multiscreen object/node/whatever...
> it's sad to hear that you want to switch to vvvv because of a missing counter.
> 
> c
> 
> >
> > thanks again,
> >
> > ra
> >
> >
> >
> >  > Date: Wed, 16 Feb 2011 17:45:32 +0100
> >  > From: ch at chnry.net
> >  > To: jepoxy at hotmail.com
> >  > CC: pd-list at iem.at
> >  > Subject: Re: [PD] GEM - edge blending and polygon smooth
> >  >
> >  > hello,
> >  >
> >  > Le 16/02/2011 13:43, rainer _ a écrit :
> >  > > hi,
> >  > >
> >  > > i´m currently working on a patch for a multiscreen / multiprojector installation. I know, probably vvvv is the better choice to do this - but first i want to try it with GEM. i started with two screens, two pd instances, two gemwins framesynced over netsend/receive on one machine. for edgeblending i use pix_takealpha and a matching tif with alpha channel.
> >  > >
> >  > look at a thread named "soft edge" on this mailling list.
> >  > there a mail I send at then end of december that offer a patch that can do this kind of soft edge.
> >  > but you have to create only 1 windows that is on both screen.
> >  > (so you only have 1 pd)
> >  >
> >  > > at this point the first question appears: is there an object in GEM to adjust gamma and can elevate blacklevels ???
> >  > i think everything that concern pixel value should be computed in Gpu (so with shader) for performance reason.
> >  >
> >  >
> >  > >
> >  > > for a rudimental imagewarping i textured the whole thing on a 4-point polygon. the next problem: on excessive warping poor edges appears on texturing - i´ve tried polygon_smooth but it seems that it does not do anything...is there a more elegant way to get smooth imagewarping???
> >  > i recently upload a Gem example for doing this.
> >  > here it is.
> >  >
> >  >
> >  >
> >  > >
> >  > >
> >  > > thanks & best regards,
> >  > >
> >  > > rainer
> >  > >
> >  > > p.s. i´m still on GEM 0.90
> >  > ???
> >  > really?
> >  > according to files date, this release was made in 2004.
> >  > lot's of work have been made since.
> >  > it's time to upgrade.
> >  >
> >  > c
> >  >
> >  > >
> >  > >
> >  > >
> >  > > _______________________________________________
> >  > > Pd-list at iem.at mailing list
> >  > > UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
 		 	   		  
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