[PD] Pd "monosymphonia"

Tyler Leavitt thecryoflove at gmail.com
Tue Jun 28 00:55:02 CEST 2011

I have been working on a generative patch of my own and have been
contemplating different methods of exhibiting it myself. In my school's art
department (of which I am majoring in) there is not much awareness of
computer/sound art, and I was thinking if I could get some other works to
display I could put together a sort of exhibit of Puredata/generative

I'm not sure how it would look, but I was considering something as simple as
a wall of 4 or 5 headphones on a hook that people could walk up to and
listen to at their leisure (kind of a play on the traditional method of
display for paintings). Maybe a little placard next to it with a blurb by
the artist about their methods/conceptions behind the work. I don't know...
I was going to further contemplate it before I asked the board, but since
you've brought it up...

Any other suggestions on how to exhibit generative patching?


On Mon, Jun 27, 2011 at 3:01 PM, Andrew Faraday <jbturgid at hotmail.com>wrote:

>  [range] is one of those objects I don't strictly need, but use for screen
> real-estate and speedy coding. It is cheating a little, mind.
> All the generated notes are kept, so they do have to be stored somewhere, I
> do realize that this could be a single, expanding array.
> And yes, I did mostly share this because I felt it was quite an interesting
> bit of generative work... Now I just need somewhere to exhibit it.
> > Date: Mon, 27 Jun 2011 07:50:43 +0100
> > From: padawan12 at obiwannabe.co.uk
> > To: pd-list at iem.at
> > Subject: Re: [PD] Pd "monosymphonia"
> >
> >
> >
> > Hi Andrew,
> >
> > That was very interesting to listen to to. Thanks
> > for sharing it.
> >
> > A couple of thoughts, though I may be missing
> > some important point; since you only keep a scope
> > of the last 3 notes you could use float boxes
> > instead of creating tables on the fly. Also,
> > the concept seems to be a base N counter, so
> > approaching this starting with an up-down counter
> > might simplify it.
> >
> > Also [range] seems to be missing for me but easily
> > fixed with a multiply and an add.
> >
> > best
> > andy.
> >
> > On Sun, 26 Jun 2011 00:32:27 +0100
> > Andrew Faraday <jbturgid at hotmail.com> wrote:
> >
> > >
> > > Hey Pders
> > > I've been messing with the idea of combining dynamic patching and
> generative music. And after a few hours of work I've come up with a patch
> (attached) which uses some rules to build a randomly generated piece of
> music who's result I'm rather fond of.
> > > On opening the patch, a 4-number array is generated, with a choice of 1
> single note to choose from. It's played by a simple sine oscillator, then a
> second iteration generates a second array, choosing from 2 notes (adding one
> a semitone above), plays the two arrays in order, then generates a third,
> with 3 notes to choose from, and so on.
> > > As the piece progresses, the choice of notes playing through a sequence
> that's always a low drone, expanding out to a more tangible mid-range,
> usually coming up with melodic fragments, and then starting to use some
> higher-pitched sounds. And all the time the feedback on a delay unit on the
> output, of the system.
> > > When the range of notes reaches 127, the feedback jumps from 60% to
> 90%, changing the mood of the piece significantly, building to a harsh
> climax, each frequency range of notes lasting into the next and gains more
> significance. Like the perceived voices vying for position.
> > > Eventually, when a note above midi 127 is played, the synth stops, and
> the delay tail gradually fades out.
> > > I've found this to be an unusually structured and dramatic piece of
> generative patching. Initially a low drone, which pushes out and explores
> into melodies, building ideas, and being repeatedly pushed back to it's
> initial form. Then building into a repeating and expanding set of phases.
> getting louder and busier. Then a change brings this to a head, and
> signifies to the audience that the piece could end on any phase, building
> excitment to an inevitable but always unexpected end.
> > >
> > >
> > > Sorry, I've written quite a lot about this, but I thought the PD list
> might be interested... If anyone could spare about 15 minutes to listen to
> the patch in action, I'd love to hear what you think of the artistic result.
> > >
> > > Thanks in advance.
> > > Andrew
> > > P.S. I do realize that I could clean this up a great deal. The addition
> of [table] objects could just as easily be a single expanding array, I could
> hide modules away in sub patches and the sliders used for visualization
> could be more efficiently done with gem.
> >
> > --
> > Andy Farnell <padawan12 at obiwannabe.co.uk>
> >
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