[PD] Pd "monosymphonia"

Cuong Do Kien dokiencuong at gmail.com
Tue Jun 28 04:48:12 CEST 2011


Hi Andrew,

I am using PD on win 7. I could open your builGen.pd. I can watch it
running, but no sound.
Do you have any idea?

Anyway, thanks for sharing.

Best,

Cuong

On Tue, Jun 28, 2011 at 5:55 AM, Tyler Leavitt <thecryoflove at gmail.com>wrote:

> I have been working on a generative patch of my own and have been
> contemplating different methods of exhibiting it myself. In my school's art
> department (of which I am majoring in) there is not much awareness of
> computer/sound art, and I was thinking if I could get some other works to
> display I could put together a sort of exhibit of Puredata/generative
> patching...
>
> I'm not sure how it would look, but I was considering something as simple
> as a wall of 4 or 5 headphones on a hook that people could walk up to and
> listen to at their leisure (kind of a play on the traditional method of
> display for paintings). Maybe a little placard next to it with a blurb by
> the artist about their methods/conceptions behind the work. I don't know...
> I was going to further contemplate it before I asked the board, but since
> you've brought it up...
>
> Any other suggestions on how to exhibit generative patching?
>
> Tyler
>
>
>
> On Mon, Jun 27, 2011 at 3:01 PM, Andrew Faraday <jbturgid at hotmail.com>wrote:
>
>>  [range] is one of those objects I don't strictly need, but use for screen
>> real-estate and speedy coding. It is cheating a little, mind.
>>
>> All the generated notes are kept, so they do have to be stored somewhere,
>> I do realize that this could be a single, expanding array.
>>
>> And yes, I did mostly share this because I felt it was quite an
>> interesting bit of generative work... Now I just need somewhere to exhibit
>> it.
>>
>>
>> > Date: Mon, 27 Jun 2011 07:50:43 +0100
>> > From: padawan12 at obiwannabe.co.uk
>>
>> > To: pd-list at iem.at
>> > Subject: Re: [PD] Pd "monosymphonia"
>> >
>> >
>> >
>> > Hi Andrew,
>> >
>> > That was very interesting to listen to to. Thanks
>> > for sharing it.
>> >
>> > A couple of thoughts, though I may be missing
>> > some important point; since you only keep a scope
>> > of the last 3 notes you could use float boxes
>> > instead of creating tables on the fly. Also,
>> > the concept seems to be a base N counter, so
>> > approaching this starting with an up-down counter
>> > might simplify it.
>> >
>> > Also [range] seems to be missing for me but easily
>> > fixed with a multiply and an add.
>> >
>> > best
>> > andy.
>> >
>> > On Sun, 26 Jun 2011 00:32:27 +0100
>> > Andrew Faraday <jbturgid at hotmail.com> wrote:
>> >
>> > >
>> > > Hey Pders
>> > > I've been messing with the idea of combining dynamic patching and
>> generative music. And after a few hours of work I've come up with a patch
>> (attached) which uses some rules to build a randomly generated piece of
>> music who's result I'm rather fond of.
>> > > On opening the patch, a 4-number array is generated, with a choice of
>> 1 single note to choose from. It's played by a simple sine oscillator, then
>> a second iteration generates a second array, choosing from 2 notes (adding
>> one a semitone above), plays the two arrays in order, then generates a
>> third, with 3 notes to choose from, and so on.
>> > > As the piece progresses, the choice of notes playing through a
>> sequence that's always a low drone, expanding out to a more tangible
>> mid-range, usually coming up with melodic fragments, and then starting to
>> use some higher-pitched sounds. And all the time the feedback on a delay
>> unit on the output, of the system.
>> > > When the range of notes reaches 127, the feedback jumps from 60% to
>> 90%, changing the mood of the piece significantly, building to a harsh
>> climax, each frequency range of notes lasting into the next and gains more
>> significance. Like the perceived voices vying for position.
>> > > Eventually, when a note above midi 127 is played, the synth stops, and
>> the delay tail gradually fades out.
>> > > I've found this to be an unusually structured and dramatic piece of
>> generative patching. Initially a low drone, which pushes out and explores
>> into melodies, building ideas, and being repeatedly pushed back to it's
>> initial form. Then building into a repeating and expanding set of phases.
>> getting louder and busier. Then a change brings this to a head, and
>> signifies to the audience that the piece could end on any phase, building
>> excitment to an inevitable but always unexpected end.
>> > >
>> > >
>> > > Sorry, I've written quite a lot about this, but I thought the PD list
>> might be interested... If anyone could spare about 15 minutes to listen to
>> the patch in action, I'd love to hear what you think of the artistic result.
>> > >
>> > > Thanks in advance.
>> > > Andrew
>> > > P.S. I do realize that I could clean this up a great deal. The
>> addition of [table] objects could just as easily be a single expanding
>> array, I could hide modules away in sub patches and the sliders used for
>> visualization could be more efficiently done with gem.
>> >
>> > --
>> > Andy Farnell <padawan12 at obiwannabe.co.uk>
>> >
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