[PD] Fwd: Variable number of objects?

Ludwig Maes ludwig.maes at gmail.com
Wed Sep 28 19:29:57 CEST 2011


---------- Forwarded message ----------
From: Ludwig Maes <ludwig.maes at gmail.com>
Date: 28 September 2011 19:29
Subject: Re: [PD] Variable number of objects?
To: Ingo <ingo at miamiwave.com>


I actually meant more in general, also for non-~ signals (i.e. also control
rate .pd patches). I referred to polysynth such that people would see more
easily what I meant. Are there really no such primitives? That seems like
quite a restriction...

How can that take 10 seconds?? I dont see what would cause such a huge
overhead, i'd expect an increase in computations & memory though (say from
10 voices to 11: 10% increase in cpu workload & ram dedicated to these
voices..., I fail to see what would necessitate a long initialization...)

also, how is it done even with the long delays?


On 28 September 2011 18:33, Ingo <ingo at miamiwave.com> wrote:

> To my experience there will be definitely audio dropouts with dynamic voice
> creation. In the case of my rather complex patch (with currently only 8
> voices) I have to wait up to ten seconds until the patch is ready again for
> playback. I am using a 3.2 GHz Athlon II X2 which is not that slow. Simpler
> synth voices might be faster, though.
>
> I think it is much better to create as many voices as needed beforehand and
> turn unused voices off with the [switch~] object.
>
> Ingo
>
> ________________________________________
> Von: pd-list-bounces at iem.at [mailto:pd-list-bounces at iem.at] Im Auftrag von
> Ludwig Maes
> Gesendet: Mittwoch, 28. September 2011 17:56
> An: Pd List
> Betreff: [PD] Variable number of objects?
>
> Im not sure what the best way is to instantiate variable number of objects,
> for example consider polysynth.pd:
>
> Theres a fixed number of manually placed voices, suppose I want to have the
> top patch to contain a counter through which one may increase or decrease
> the number of voices, how would I go about that (without manually placing a
> load of voices and disabling them...)?
>
> Whats the vanilla way to do this? Whats the pd-extended way to do this? ...
>
>
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