[PD] Variable number of objects?

Ludwig Maes ludwig.maes at gmail.com
Wed Sep 28 19:31:50 CEST 2011


Perhaps better rephrased: how does one use arrays of .pd objects? or
variable length vectors/lists?

On 28 September 2011 19:29, Ludwig Maes <ludwig.maes at gmail.com> wrote:

>
>
> ---------- Forwarded message ----------
> From: Ludwig Maes <ludwig.maes at gmail.com>
> Date: 28 September 2011 19:29
> Subject: Re: [PD] Variable number of objects?
> To: Ingo <ingo at miamiwave.com>
>
>
> I actually meant more in general, also for non-~ signals (i.e. also control
> rate .pd patches). I referred to polysynth such that people would see more
> easily what I meant. Are there really no such primitives? That seems like
> quite a restriction...
>
> How can that take 10 seconds?? I dont see what would cause such a huge
> overhead, i'd expect an increase in computations & memory though (say from
> 10 voices to 11: 10% increase in cpu workload & ram dedicated to these
> voices..., I fail to see what would necessitate a long initialization...)
>
> also, how is it done even with the long delays?
>
>
> On 28 September 2011 18:33, Ingo <ingo at miamiwave.com> wrote:
>
>> To my experience there will be definitely audio dropouts with dynamic
>> voice
>> creation. In the case of my rather complex patch (with currently only 8
>> voices) I have to wait up to ten seconds until the patch is ready again
>> for
>> playback. I am using a 3.2 GHz Athlon II X2 which is not that slow.
>> Simpler
>> synth voices might be faster, though.
>>
>> I think it is much better to create as many voices as needed beforehand
>> and
>> turn unused voices off with the [switch~] object.
>>
>> Ingo
>>
>> ________________________________________
>> Von: pd-list-bounces at iem.at [mailto:pd-list-bounces at iem.at] Im Auftrag
>> von
>> Ludwig Maes
>> Gesendet: Mittwoch, 28. September 2011 17:56
>> An: Pd List
>> Betreff: [PD] Variable number of objects?
>>
>> Im not sure what the best way is to instantiate variable number of
>> objects,
>> for example consider polysynth.pd:
>>
>> Theres a fixed number of manually placed voices, suppose I want to have
>> the
>> top patch to contain a counter through which one may increase or decrease
>> the number of voices, how would I go about that (without manually placing
>> a
>> load of voices and disabling them...)?
>>
>> Whats the vanilla way to do this? Whats the pd-extended way to do this?
>> ...
>>
>>
>
>
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