[PD] very compressed chip sounds
mnb at martin-brinkmann.de
Sat Oct 15 14:23:42 CEST 2011
after i had fun making very small patches which make nice noise,
i got the feeling that i was slightly missing the point:
On 10/07/2011 02:25 PM, Chris McCormick wrote:
when i had actually read this.
implementing it in pd was not as easy as i thought, but i think i
have managed, at least it sounds more or less like the examples
on the web.
i could not get bang~ to bang faster than every 64 samples,
regardless of the subpatch blocksize. (or metro below 1 ms)
is this really not possible, or did i miss something obvious?
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