[PD] GEM on PIII memory problem?

Cyrille Henry ch at chnry.net
Sun Jan 15 22:47:11 CET 2012

Le 15/01/2012 18:13, rolf meesters a écrit :
> it's at the max of 64 Mb.
do you have 16 pix_image?
if you load 16 time the same image, you need 16 time more memory than necessary.

then, you could use a single gemhead / pix_image / pix_texture to load the image and share the texture Id.
then using gemhead/pix_texture(to load the texture Id)/pix_coordinate on your abstraction.

also, you can only resize the image in order to fit in the available GPU memory.

anyway, pd/GEM should not exit without warning. pd bug report should be made.


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