[PD] a tiny game of life

Jonathan Wilkes jancsika at yahoo.com
Fri Feb 17 19:08:20 CET 2012

----- Original Message -----
> From: Mathieu Bouchard <matju at artengine.ca>
> To: Jonathan Wilkes <jancsika at yahoo.com>
> Cc: "pd-list at iem.at" <pd-list at iem.at>
> Sent: Friday, February 17, 2012 1:02 PM
> Subject: Re: [PD] a tiny game of life
> Le 2012-02-17 à 09:26:00, Jonathan Wilkes a écrit :
>>  I don't have GF installed at the moment but I can imagine it can do it 
> with even fewer objects.
> The core of it is 3 objects. Then add one for storage, then add a [metro] to 
> clock it, some more objects to display it, and some more to seed it randomly.
> The patch hardly changes at all when you change the size of the board or even 
> the number of boards you compute at a time (such as the rgb channels in the 
> current edition).
>>  The interesting thing with mine is how bogged down it gets when you show 
> the message box.
> I didn't notice nor measure.

It's noticeable if you click the message box to get to the next generation-- you can 
see the delay between mouse click and update.


> ______________________________________________________________________
> | Mathieu BOUCHARD ----- téléphone : +1.514.383.3801 ----- Montréal, QC

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