[PD] for ivo - and others - re:mu integration of PD with Unity 3.5?

Peter Brinkmann peter.brinkmann at googlemail.com
Fri May 4 03:15:45 CEST 2012


Hi Scott,
The latest version of libpd includes basic C# bindings, and it looks
like we'll have full C# support soon.  I'm not familiar with Unity,
but I gather that C# bindings are a prerequisite for using libpd with
Unity.
Cheers,
     Peter


On Thu, May 3, 2012 at 8:46 PM, Scott R. Looney <scottrlooney at gmail.com> wrote:
> hey PD listers, my question is about the use of the mu 1.00 tools from DISIS
> for use in PD. these tools allow integration of the Unity game engine with
> Max/MSP and potentially PD according to the authors.
>
> i downloaded the demo which is very Max-oriented. is there a plan or sketch
> or some way of setting up communication with PD instead?
>
> i'm also waiting for information on how to use libpd as the sound engine for
> a Unity project. the developer of the game Fract, Henk Boom, was supposed to
> detail some bit about this soon, but curious if anyone on the list has ever
> used PD with the Unity game engine...
>
> any advice appreciated...
>
> scott
>
>
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