[PD] sending band/float/symbol via network to pd-vanilla
msp at ucsd.edu
Fri Jun 29 02:24:57 CEST 2012
YOu can use netreceive and then make a patch to distribute the messages.
Easiest way, although inefficient, is each time a mesage arrives, empty
out a message box, put in a semicolon ("addsemi" message) and then add
the incoming message (using [list prepend add] adn [list trim].
More sporting way is to use a [send] with no arguments, and then with
list and trigger magic get the first symbol to the right inlet and the rest to
On Thu, Jun 28, 2012 at 06:19:21PM +0200, Sebastian Dorda wrote:
> we try to integrate pd into a mobile game and plan to send data via
> int libpd_bang(const char *destination)
> int libpd_float(const char *destination, float value)
> int libpd_symbol(const char *destination, const char *symbol)
> Running libpd on the mobile and feeding data into it via these methods
> works great.
> For debugging purpose we want to be able to run a debug version of the
> game and a pd instance on a pc to see whats going on inside pd.
> Is it possible to trigger these methods using pd-vanilla via network?
> Like a "more global" netreceive.
> If not I thought about extending pd-vanilla and add a simple socket server
> too feed data into pd similar to the embedded version (libpd_bang...)
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