[PD] libPD and Unity status?

Scott R. Looney scottrlooney at gmail.com
Sat Aug 11 09:06:15 CEST 2012


hey listers. i realize this isn't the libPD list, but has anyone got PD or
libPD working with Unity3D Free? alpha build, beta build, whatever. i know
tebjan over on the PdEverywhere list created a version of libpd with C#
bindings, but i've no idea as to what to do to make it work on a Mac, as
there is no documentation.

i've heard precious little since then. patrick sebastien got it to barely
work on PC i believe. anyone else have any idea? i've been in contact with
someone who claims it's working fine, but hasn't released anything so far
to check out, and i know Henk Boom uses it in Fract but i haven't heard
anything there either. he was supposed to detail a blog about it 'soon'
back in March when i last asked.

any help, links or methods appreciated. i am aware of the Mu project by
Virginia Tech and may try that, but that involves PD and not libPD. the
goal here is to use libPD as the sound engine inside the Xcode or Android
project exported build instead of the default FMOD engine.

thanks for any and all infos links etc,

scott
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