[PD] weird behavior with dynamically created abstractions (sound doesn't work)

Alexandros Drymonitis adrcki at gmail.com
Wed Nov 14 11:30:56 CET 2012


I tried your patch and the problem you mention does occur. I've no idea why
and how to solve this, but I'm also getting some strange behavior with live
patching. In my case [loadbang] won't work...


On Mon, Nov 12, 2012 at 5:29 PM, Ángel Faraldo <angelfaraldo at gmail.com>wrote:

> Hi List,
>
> I've been increasingly working with dynamic patching and there is an issue
> that don't understand in relation with creating multiple audio
> abstractions...
>
> Imagine I put an oscillator inside an abstraction and I recall one
> instance of it from the main patch (already computing audio). This is what
> happens:
>
> The abstraction will not produce sound until I:
>
> a) save the patch
> b) create another abstraction with the same name (another audio object
> will not work)
> c) I click on a already existing object in the main patch (clicking on the
> canvas will not work either)
> d) I un-compute and re-compute audio (which is not desirable)
>
> I attach an example:
>
>
>
>
> Any insights or ideas about how to solve this?
>
> with kind regards,
>
> Angel Faraldo
> _________________
> www.angelfaraldo.info
>
>
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