[PD] weird behavior with dynamically created abstractions (sound doesn't work)

Cyrille Henry ch at chnry.net
Wed Nov 14 11:54:29 CET 2012



Le 14/11/2012 11:30, Alexandros Drymonitis a écrit :
> I tried your patch and the problem you mention does occur. I've no idea why and how to solve this, but I'm also getting some strange behavior with live patching. In my case [loadbang] won't work...
>
when sending message to pd to create objects, one also have to manually send the loadbang messages.
reasons are details in the archive.
[loadbang bang<
|
[s pd-foo]

cheers
c

>
> On Mon, Nov 12, 2012 at 5:29 PM, Ángel Faraldo <angelfaraldo at gmail.com <mailto:angelfaraldo at gmail.com>> wrote:
>
>     Hi List,
>
>     I've been increasingly working with dynamic patching and there is an issue that don't understand in relation with creating multiple audio abstractions...
>
>     Imagine I put an oscillator inside an abstraction and I recall one instance of it from the main patch (already computing audio). This is what happens:
>
>     The abstraction will not produce sound until I:
>
>     a) save the patch
>     b) create another abstraction with the same name (another audio object will not work)
>     c) I click on a already existing object in the main patch (clicking on the canvas will not work either)
>     d) I un-compute and re-compute audio (which is not desirable)
>
>     I attach an example:
>
>
>
>
>     Any insights or ideas about how to solve this?
>
>     with kind regards,
>
>     Angel Faraldo
>     _________________
>     www.angelfaraldo.info <http://www.angelfaraldo.info>
>
>
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