[PD] pd~ & gem

Cyrille Henry ch at chnry.net
Sat Nov 24 12:38:24 CET 2012



Le 24/11/2012 05:44, puredata at 11h11.com a écrit :
> it's working but i have a major "party breaker":
>
> [pd~ start -rt -nosleep -nogui bgAudio.pd<
> |
> [pd~ -ninsig 2 -noutsig 2]
>
> [pd~ start -noaudio -nrt bgVideo.pd<
> |
> [pd~]
>
> = glitches in sound when pushing GEM. using 2 instances of pure data (with the same options) i don't have any glitch, of course the fps is slow but the sound is intact.
The aim of pd~ is to synchronize different thread. so if your ask Gem 20fps, but only 10 can be computed, then one pd~ is not realtime, the other pd~ will have to wait to be synchronize. No correct sound ca=ould then be computed.




>
> what am i doing wrong here? i would like to use this setup (avoiding communication with netsend and starting manually 2 instances of pd).

if one of your patch use more than 100% cpu, it will also pause the other patch. in this situation you should not use pd~

cheers
c

>
> thx
>
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