[PD] pix_motionblur + rotateXYZ

Charles Goyard cg at fsck.fr
Sat Dec 15 21:02:14 CET 2012

Hi all,

> > I think the issue might be that [pix_motionblur] works with images,
> > not textures. Therefore you need to change your rotated texture into
> > an image, then blur that. I modified your patch to do this. See if it
> > does what you want (attached).
> Hello,
> I think, it is better to work (only) with textures and framebuffers
> (this is faster).
> See the patch attached.
> If you need absolutely [pix_motionblur], then the John's solution is good.

Cyrille sent me two patches that show both ways this morning, but by
private mail. They really look similar to the ones you sent :).

Using pix_snap is way too slow (98%cpu versus 18% with opengl blending).

Thanks to all,


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