[PD] Gem High def out put (stills ect)

Alan Brooker alan.brooker2010 at gmail.com
Fri Apr 12 00:25:28 CEST 2013


Thanks everyone for the suggestions [polygon_smooth] helps much.  09.SnapshotSaveHD looks like it could be what I need but it has me a bit stumped. I will try to connect it into my Gem scene but any tips would be welcome

Thanks again for the feedback!



On 11 Apr 2013, at 14:00, Jack <jack at rybn.org> wrote:

> Le 11/04/2013 14:30, Alan Brooker a écrit :
>> Hi
>> II am use Gem to create some 3d artworks I planning to have printed for framing/postcards etc.- would be grateful for any advice on way to save high quality/large images from the Gem window? Ways to achieve Anti aliasing (is this only for Nvidia graphics?), smoothing of edges and such.
>> Thanks for the advice all, much appreciated.
>> Alan
>> 
>> 
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> 
> Hello Alan,
> 
> Have a look in examples section in Gem (from the help panel). There is '02.advanced/09.SnapshotSaveHD.pd'.
> There is no Anti aliasing, but after you can reduce the size of the picture with a software like Gimp to get something smooth.
> Or it is possible to use supersampling anti aliasing with two or more framebuffer, but you need a good graphic card for that.
> Hope '09.SnapshotSaveHD.pd' will work for you.
> ++
> 
> Jack
> 
> 
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