[PD] Fwd: right angle connections

michael noble looplog at gmail.com
Fri Jun 14 07:03:09 CEST 2013


On Fri, Jun 14, 2013 at 1:45 AM, Jonathan Wilkes <jancsika at yahoo.com> wrote:

> They improve readability in situations where a straightforward, structured
> patch ends up with a line crossing over and obscuring text.
>

I'll go out on a limb as someone who rarely posts here. I've been working
on a single complex patch, with many abstractions and sub-patches, for a
long time now and one of the greatest pleasures of patching in PD for me is
taking the time to avoid visual clutter within the constraints of working
without right-angles or bezier curves.

There are basically three types of lines that look any good in PD to me -
the horizontal cord, the vertical cord, and one particular diagonal in
which the pixels just happen to align in a regular pattern. I would go so
far as to say that working with only those three and sufficient white space
one can avoid obscuring text in all situations. It takes longer because you
have to think about where you place objects as well as what objects you are
using, but I personally find I make better patching decisions based solely
on the fact that I am forced to think longer about the patching process.

So long story short, I don't agree that right-angles or beziers are a
requirement for clear, structured and readable patches. They may be helpful
time-saving tools, but using them would come at a cost for me.
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