[PD] CPU usage of GUI objects in subpatches

Frank Barknecht fbar at footils.org
Mon Jul 15 15:13:04 CEST 2013


Hi,

I didn't test current Pd versions nor your fork, but up to 0.43 GUI
objects in subpatches or abstractions were a substantial and significant
CPU load when they are activated, even when invisible. So this is slow: 

 [r data]
 |
 [hsl ...]
 |
 [s data-out]

But this is fast:

 [r data]
 |
 | [hsl ...]
 |/
 [s data-out]

Maybe this has changed now with the latest versions, so I would
recommend to benchmark it again.

Ciao
-- 
Frank

On Sun, Jul 14, 2013 at 12:16:24PM -0400, Ivica Ico Bukvic wrote:
> AFAIK none--if it is not visible, its gui calls are ignored.


> From: pd-list-bounces at iem.at [mailto:pd-list-bounces at iem.at] On Behalf Of i
> go bananas
> Sent: Sunday, July 14, 2013 4:01 AM
> To: PD List
> Subject: [PD] CPU usage of GUI objects in subpatches
> 
>  
> 
> I'm assuming of course that no GUI objects in subpatches is optimal. but
> what sort of effect do sliders. toggles, bangs, etc have on CPU usage when
> hidden in unopened subpatches?
> 
>  
> 
>  
> 

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