[PD] CPU usage of GUI objects in subpatches

Ivica Ico Bukvic ico at vt.edu
Mon Jul 15 18:55:21 CEST 2013


Mapologies. What I mentioned was meant for pd-l2ork. Not sure about the
others.

Best wishes,

Ico

> -----Original Message-----
> From: pd-list-bounces at iem.at [mailto:pd-list-bounces at iem.at] On Behalf Of
> Frank Barknecht
> Sent: Monday, July 15, 2013 9:13 AM
> To: pd-list at iem.at
> Subject: Re: [PD] CPU usage of GUI objects in subpatches
> 
> Hi,
> 
> I didn't test current Pd versions nor your fork, but up to 0.43 GUI
> objects in subpatches or abstractions were a substantial and significant
> CPU load when they are activated, even when invisible. So this is slow:
> 
>  [r data]
>  |
>  [hsl ...]
>  |
>  [s data-out]
> 
> But this is fast:
> 
>  [r data]
>  |
>  | [hsl ...]
>  |/
>  [s data-out]
> 
> Maybe this has changed now with the latest versions, so I would
> recommend to benchmark it again.
> 
> Ciao
> --
> Frank
> 
> On Sun, Jul 14, 2013 at 12:16:24PM -0400, Ivica Ico Bukvic wrote:
> > AFAIK none--if it is not visible, its gui calls are ignored.
> 
> 
> > From: pd-list-bounces at iem.at [mailto:pd-list-bounces at iem.at] On Behalf
Of i
> > go bananas
> > Sent: Sunday, July 14, 2013 4:01 AM
> > To: PD List
> > Subject: [PD] CPU usage of GUI objects in subpatches
> >
> >
> >
> > I'm assuming of course that no GUI objects in subpatches is optimal. but
> > what sort of effect do sliders. toggles, bangs, etc have on CPU usage
when
> > hidden in unopened subpatches?
> >
> >
> >
> >
> >
> 
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> 
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