[PD] Sum of delays...
Mario Mey
mariomey at gmail.com
Thu Sep 19 18:52:37 CEST 2013
I was guessing... if I made a sum of delays using so many send~ /
receive~ and throw~ / catch~...
For a full use of my patch (mic input -> FX-A -> FX-B -> output), I have
this structure (inside subpatches and abstracts):
adc~
s~ mic
r~ mic
s~ console-in-a
r~ console-in-a
s~ pre-fx-a
r~ pre-fx-a
throw~ post-fx-a
catch~ post-fx-a
s~ console-out-a
r~ console-out-a
s~ console-in-b
r~ console-in-b
s~ pre-fx-b
r~ pre-fx-b
throw~ post-fx-b
catch~ post-fx-b
s~ console-out-b
r~ console-out-b
s~ out
r~ out
dac~
Does every send~ / receive~ and throw~ / catch~ adds a 1 block delay?
I'm using 48000, so, do I have 1.333ms * 10 = 13ms of delay because of
using that objects?
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