[PD] Sum of delays...
mariomey at gmail.com
Thu Sep 19 18:52:37 CEST 2013
I was guessing... if I made a sum of delays using so many send~ /
receive~ and throw~ / catch~...
For a full use of my patch (mic input -> FX-A -> FX-B -> output), I have
this structure (inside subpatches and abstracts):
Does every send~ / receive~ and throw~ / catch~ adds a 1 block delay?
I'm using 48000, so, do I have 1.333ms * 10 = 13ms of delay because of
using that objects?
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