[PD] pmpd3d and iPlane

Jack jack at rybn.org
Mon Jan 6 22:07:27 CET 2014


OK, thanx for the clarification.
Now, it is working fine !
++

Jack



Le 06/01/2014 20:45, Cyrille Henry a écrit :
> using interactor messages with pmpd* objects is like using interactors
> objects with mass.
> i.e : it did not create a fixed interaction like the "link" message
> do. it create a one time only interaction.
> so you just have to bang it at every iteration with the gemhead.
>
> cheers
> c
>
>
> Le 06/01/2014 20:11, Jack a écrit :
>> Hello,
>>
>> I don't understand the interactor behavior of iPlane with a mass.
>>
>> When i create :
>> [iPlane mob 0 -1 0 0 4 0 1 1 0 1]
>> i expect to create a plane at (0, 4, 0) with a normal vector (0, -1, 0)
>> which interact with masses "mob".
>> Is it true ?
>>
>> If it is true, when i send a force (0, 0.1, 0) to a [mass mob 1 10 0
>> 0 0(
>> i expect an interaction with the plane when the position Y of the mass
>> "mob" is (around) 4.0.
>> Is it still true ?
>>
>> If not, what are the good arguments for [iPlane] to get an interaction
>> with the mass at (0, 4, 0) ?
>>
>> Patch is attached.
>> Thanx.
>> ++
>>
>> Jack
>>
>>
>>
>>
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