[PD] pd gui: partial interface freeze
ub at xdv.org
ub at xdv.org
Sat Jan 18 17:45:44 CET 2014
On 18.01.2014 17:07, Py Fave wrote:
> i had the same problems while using gem objects some time ago
> it was because of text2d or text3d.
right. considered parts of gem as the culprit, but then i'm fairly sure
i did experience this, before i added text2d and text3d objects
and i'm hardly ever running them ->[gemhead].
i'll give it a shot and remove them.
> you can remove some gui stuff too .
> replacing bng by bang for instance
since i'm using them only as indicators not buttons, that's not an
option. guess i could use data strcuturs for sliders, but
that probably opens a new can of worms.
> and use [change] on your inputs to reduce the flow .
i'll do that!
> only suggestions , i don't remember what was the problem but i solved it
good to know, someone has seen it too. thanks!
> 2014/1/18 ub at xdv.org <mailto:ub at xdv.org> <ub at xdv.org <mailto:ub at xdv.org>>
> hey there,
> i've been having this heisenbug for some time and learned to live
> with it, but having fixed some real bugs on my patch,
> this is the last one on my list and i'd like to give it a go, but
> no idea where to start.
> symptoms are:
> some time into performing (20min to 1h) all the sliders,
> messageboxes, dials and bangs sort of get stuck,
> meaning they do not change their display state anymore. i can
> however still drag and click their active parts
> and their output will react accordingly, but none of this is being
> i should probably mention, that checkboxes still work correctly.
> i had hoped it would go away moving from pd 0.42 to 0.43, but it
> this is 64-bit linux (ubuntu 12.04), pd-extended (now
> ubuntu-package, previously
> self compiled from git)
> speculations include:
> from a gut-feeling i suspect something like an input overload, ie
> some input
> shooting messsages at an insanely high rate, so the element's
> message queue
> (if there is such a thing) stops passing things on to the display.
> i also suspect vjtools/videogrid as it messes with the interface,
> but does have a few issues,
> like race conditions between thumbnail creation and thumbnail
> display, esp if there's
> two of them.
> hid: usb joysticks could maybe freak out and overload the
> interface inputs
> anyway i can not see any direct connection between what i do and
> when it happens.
> re-opening the patch doesn't help, only restarting pd does.
> has anyone ever seen (something like) that?
> any ideas about how to debug, where to look or what to try?
> thanks + cheers,
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