[PD] vanilla solution for random float
phae.ilias at gmail.com
Tue May 31 16:44:31 CEST 2016
I want to do a simple task : pick a random float in a defined range (let's
say between 0.0 and 1.0).
I know there are this kind of objects in external libraries (something like
[randomF] if remember), but since the collapse of Pd-Extended, I generally
prefer to make vanilla abstractions.
The two solutions i foresee are :
solution #1 :
but this way, it doesn't use the full floating-point resolution ?... and
going over that range (like 1e_07) will result in errors (outputs 0) I
guess because of floating-point complexity.
# solution #2 :
but this won't work if DSP/audio is turned off.
so I wondered if there are other vanilla and efficient solutions?
...or if I just have to get the external from deken... ?
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