[PD] some GEM questions, shaders anyone ? ...

cyrille henry ch at chnry.net
Fri Apr 14 16:30:47 CEST 2017


hello,


Le 14/04/2017 à 15:09, oliver a écrit :
> hi, sorry to bump in again
>
> Peter P. wrote:
>
>> Asking a similar question recently on this list I got told that a lot is
>> possible using shaders.
>
> thought so ;-)
>
> See if you have a folder named 10.glsl on your
>> OS somewhere that could hold Gem examples for shaders.
>
> that's what i did. unfortunately i can't get any shader-related patch to work. i tried them all in the 10.glsl folder. always ends up in
>
> [glsl_vertex]: error reading file
> [glsl_fragment]: error reading file
>
> in the console.
>
> the graphic-card is NVIDIA GeForce GT 630M, WIN7/64bit.
> is it the card that's wrong ?
no, I did most of the glsl example using this GPU.


can you open the shader file on a windows text editor?
I never had this kind of error. After 15 years without windows, it still surprise me.

  
>
>
> GEM-related stuff seems to be pretty scattered on the web, those who are using it at all seem to do so quite privately.
>
> at least i wasn't able to find something like a patch repository or a dedicated discussion forum that could hopefully explain the GEM world a little deeper. the help files and tutorials are sparse and a little dated (however useful to get me starting !)
>
> any further info regarding the use of shaders in GEM is highly appreciated !

How to use a shader with GEM is explain in the examples, and it is usually straightforward.

How to develop shader is not specific to GEM, and you'll file billions of website dedicated to glsl.

cheers
c

>
> happy easter !
>
> oliver
>
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