[PD] [gemframebuffer] and [pix-film] ... weirdness

oliver oliver at klingt.org
Sun Mar 4 19:47:17 CET 2018


Jack wrote:
> Hello Oliver,
>
> I reduce the patch to expose the problem.
> The different solutions are inside.
> Hope it helps...

it does !

thanks a lot for your explanation,
your method also works with the chained shaders !

even though my ambition was to use one gemhead for everything, i see 
that your preferred solution with a second gemhead is much better and 
also looks more logical to me.



one last question:

wouldn't the [pix_buf] method be more cpu intensive ?

because it says in the help file:

"[pix_buf] is only effective if it is storing a static image. If you are 
continually modifying the buffered pix, then pix_buf is going to be 
spending a lot of time copying pixels."

... which i think i do when i'm feeding a film into it, isn't it ?
yet i didn't notice any raised cpu power with [pix_buf] even though i 
used a 1280x720 film.



best

oliver





> ++
>
> Jack
>
>
>
> Le 03/03/2018 à 14:58, oliver a écrit :
>> Jack wrote:
>>> Hey Oliver,
>>>
>>> Do you have a minimal patch with a shader that described your problem
>>
>>  ... no minimal approach with chained glsl shaders ;-)
>>
>> nonetheless, i managed to pack everything together (it's a zipped folder
>> with all needed ingredients, just a pd patch and the required shader
>> files) to demonstrate the problem.
>>
>> if you can spare the time to take a look at it,
>> that would be very nice !
>>
>> but as i said, i already got my task working with my little hack, so no
>> sweat, please (even though it "feels" a little fragile).
>>
>> best
>>
>> oliver
>>
>>
>>
>>
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>
>
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