[PD] how to change an object's argument via dynamic patching

hans w. koch hansw.koch at gmail.com
Mon Mar 5 20:53:47 CET 2018


care to elaborate how?

i´d beinterested in a way of dynamically changing number of voices assigned to a “clone” object.
i am aware, that this will rebuild the dsp graph
vanilla preferable.

thanks
hans

> Am 05.03.2018 um 17:36 schrieb Alexandre Torres Porres <porres at gmail.com>:
> 
> yeah, this would be quite different, though I can see how using it could do the trick... but not to worry, as I have found a solution to those technical issues that didn't need any of this ;) so I guess this is not important anymore.
> 
> thanks
> 
> 2018-03-05 8:14 GMT-03:00 Liam Goodacre <liamg_uw at hotmail.com>:
> Not dynamic patching, but you can use [canvasargs] from iemguts. Updating the arguments doesn't happen immediately, but takes effect if the patch is saved and reloaded.
> 
> Barring this, I can't think of anything other than the dreaded option of sending individual mouse and keyboard messages to the canvas.
> From: Pd-list <pd-list-bounces at lists.iem.at> on behalf of Alexandre Torres Porres <porres at gmail.com>
> Sent: 03 March 2018 03:01
> To: Pd-List
> Subject: [PD] how to change an object's argument via dynamic patching
>  
> Hi, is there a way to change the argument of just one object via dynamic patching without having to clear all of the patch's or subpatch's object and restart from scratch?
> 
> It's not that I'm lazy to clean and restart, I just can't do it, for technical reasons I don't think it's important to discuss right now.
> 
> This in Pd Vanilla, of course
> 
> cheers
> 
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