[PD] [shell] - shell scripts on osx, solved !
IOhannes m zmoelnig
zmoelnig at iem.at
Fri Apr 20 12:08:04 CEST 2018
On 2018-04-20 11:50, oliver wrote:
>
> your first answer pointed to the right direction.
> i found the solution after digging a bit more in the archives:
>
> for non-native executables (FFPLAY in my case) you need to provide
> absolute paths in the shell scripts.
i figure this just a PATH issue (PATH missing "/usr/local/bin")
for interactive shells (which is what you get by opening Terminal.app),
this seems to be automatically handled by ~/.bashrc.
at least mine (on an OSX machine) looks like:
~~~
# only run in interactive mode:
[ -z "$PS1" ] && return
export CVS_RSH=ssh
export PATH=${PATH}:/usr/local/bin
if [ "x${EDITOR}" = "x" ]
then
export EDITOR=/usr/bin/vi
fi
~~~
which makes it clear that non-interactive shells (and non-bash) shells
do not get the merits of /usr/local/bin/...
you could:
- call programs by absolute paths (which is what you already do; it's
somewhat ugly as it breaks everything if the paths ever change)
- add something like "PATH=/usr/local/bin:${PATH}" at the beginning of
your script (after the hashbang) and don't worry any more.
- add /usr/local/bin to your global search paths. e.g. [1].
fgmasdrt
IOhannes
[1] https://docs.brew.sh/FAQ#my-mac-apps-dont-find-usrlocalbin-utilities
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