[PD] libpd4unity + sigmund

hi joson.android at googlemail.com
Tue Jun 19 13:05:32 CEST 2018

ok, now i understand libpd and building a bit better and need libpdcsharp.so build for android including the missing objects. can this be done using OSX?

> Am 19.06.2018 um 10:12 schrieb IOhannes m zmoelnig <zmoelnig at iem.at>:
> On 2018-06-19 09:53, hi via Pd-list wrote:
>> Dear community
>> I have a Unity project with libpd4unity [*1] going to be build on android and heavily depending on [sigmund~] or [fiddle~] for pitch detection. Sadly i discovered that these fft object do not work! Is there anybody who has a working version, some workaround or anything of help??
> both [sigmund~] and [fiddle~] are externals, shipped with Pd but as
> separate binaries.
> to make externals work with libpd, your system must support dlopen()
> (which completely rules out iOS) and it has to be able to find the
> external binaries (on android, i think they must be renamed to
> "lib<filename>.so", so instead of "sigmund~.pd_linux" you would have a
> file "libsigmund_tilde.so"). check the logs to see whether they could be
> found and opened.
> the alternative, is to just statically link the externals into Pd.
> the libpd buildsystem provides an `EXTRA=true` option that will
> automatically do that for you.
> see https://github.com/libpd/libpd#building-libpd
> (i have no clue how to integrate that into libpd4unity)
> msdt
> IOhannes
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