[PD] Dropdown Menu external?

Ingo ingo at miamiwave.com
Tue Apr 14 03:19:06 CEST 2020


Thanks, Oliver!

[tof/menubutton] looks like it could be easier to handle since it can be made 
to remember menu items in the patch and doesn't always have to read files for 
menus that won't change dynamically. It also doesn't have the problem with 
activating objects underneath the menu despite of the creation order.

Of course I use GOP but I sometimes (more and more often) use a canvas on top 
of a number box for better looks or displaying things that are not necessarily 
numeric - like "off, 1, 2, 3, ..."

When I change the value range of the number box it is on top of the canvas 
which requires extra steps. In some situations where you have several sources 
of e.g. [set $1( or generally any other relatively complex patching you might 
risk forgetting to restore some connections. But I have managed to do it 
anyway so far - it just takes extra time for always double checking.
It would just be a nice feature for saving time to be able to put objects up 
front or behind. Especially for GUIs.

Ingo



> -----Original Message-----
> From: Pd-list [mailto:pd-list-bounces at lists.iem.at] On Behalf Of oliver
> Sent: Monday, April 13, 2020 11:49 PM
> To: pd-list at lists.iem.at
> Subject: Re: [PD] Dropdown Menu external?
>
> Ingo wrote:
> > OK!
> >
> > I'm aware of this problem and I'm constantly dealing with this.
> >
> > It would be great if Pd would have a few more graphical options like
> > "put object to front" or "put object to background".
> > This would save me a huge amount of time when layering different
> > objects or putting a colored canvas behind an object.
> >
> > Especially that now it is only possibly to move something to the front
> > by cut/paste which removes all connections.
> >
> > In Pd-extended it was possible to move an object to the front by Cut &
> > Undo which would leave all connections in place.
> >
>
> hi, ingo !
>
> just for completion:
>
> apart from the great jmmmp library, there also the object [menubutton]
> from the "tof" library. this is the one i use for all of my menu-related
> purposes.
>
> check out it's help file, it's not especially handy to deal with at first 
> sight, but
> once you figured out the creation commands, you will get what you need. it's
> not an "all included" object like MAX's [menu] though, so you will have to
> feed it any contents "by hand", but it's doable
>
> PLUS you can give it a $0- send and receive name, so use can use it
> independently and remotely just like any PD vanilla gui object !
>
> about putting objects above each other:
>
> please also consider putting GUI related things that use patchcords into GOP
> patches (or subpatches) to make the cords invisible. will save you a lot of
> trouble and no "object hidden behind object" workarounds are needed
>
> best
>
> oliver
>
>
>
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