[PD] AoO Coming Out: Audio over OSC - Message based streaming solution goes public...

Christof Ressi info at christofressi.com
Sat May 16 03:25:38 CEST 2020


Hi Marco,

thanks for testing! I think aoo 2.0-pre1 is broken on macOS. This has 
been fixed on develop (together with many other things). I'd suggest to 
wait for the next release, however, which will come beginning of next week.

Best,

Christof

On 16.05.2020 03:18, Marco Schretter wrote:
> dear winfried, dear christof,
>
> thanks! aoo 2.0-pre1 is running on my linux machines.
>
> on osx i tried it with the deken version and my compiled git-version 
> but i get no bangs on the ping-button, no sound on the receiver side 
> when i [start( . but i see all sinks/sources with [list(.
>
> after opening patches:
>
> new aoo server on port 9999
> new aoo server on port 9998
>
> input device 0, channels 1
> output device 2, channels 2
> framesperbuf 64, nbufs 60
> rate 48000
> ... opened OK.
>
> after add:
> aoo_receive~: source 127.0.0.1 9998 1
> aoo_receive~: source 127.0.0.1 9999 1
> SINK: 127.0.0.1 9999 1
> SINK: 127.0.0.1 9998 1
>
> i don't get errors in the console but in the the terminal after 
> clicking [start( and/or [pd dsp 1(:
>
> DSP tick(s) took too long!
> sendto: Invalid argument (22)
>
> osx 10.13.6
> pd-0.50-0 (and others)
> aoo 2.0-pre1
>
> yours,
> m
>
>
>
> Am 04.04.20 um 13:37 schrieb Winfried Ritsch:
>> Thats fine,
>>
>>   you can get a compiled newest version compiled by gitlab CI in
>>
>>         https://git.iem.at/cm/aoo/pipelines/4075
>>
>>   also I hope deken packages are out soon with a new version V2.0-a2
>>
>> mfg winfried
>>
>> Am Samstag, 4. April 2020, 12:18:53 CEST schrieb Edwin van der Heide:
>>> Hi Winfried,
>>>
>>> Thanks for news.
>>>
>>> I’m going to learn how to compile this for macos and try it out.
>>>
>>> Best,
>>>
>>> Edwin
>>>
>>>> On 3 Apr 2020, at 00:40, Winfried Ritsch<ritsch at iem.at>  wrote:
>>>>
>>>> Hello,
>>>>
>>>> Thanks Christof Ressi the old concept was rewritten and short-comes 
>>>> using
>>>> the build-in network objects has been resolved and own networking code
>>>> added. (see doku there for history and ideas)
>>>>
>>>> http://git.iem.at/cm/aoo
>>>>
>>>> (Note it is an alpha version, but beta should follow soon)
>>>>
>>>> The feature list is huge, but mostly:
>>>>
>>>> - it supports raw audio and opus audio codec:
>>>>   small latencies for playing together - long buffers for long range
>>>>   streams
>>>>
>>>> - it supports time synchronous streaming and resend strategies
>>>>
>>>>   overcoming packet loss and network weakness
>>>>
>>>> - it monitors the connections quality and latencies
>>>> - it is prepared fot punch-hole connections trough firewalls and ...
>>>> ...
>>>>
>>>> This is also a Request for Comments:
>>>>        get it - test it - use it - comment and report - to enhance it
>>>>
>>>> ---
>>>> Note: The development was done within the Streaming Project 
>>>> Reenactment
>>>> for
>>>> "Sonic projections" in the exhibition "Primal energies" from Bill 
>>>> Fontana
>>>> - Kunsthaus Graz using the community "FunkFeuer Graz" network .
>>>> ( All artwork in museums are closed except this one on the facade  )
>>>>
>>>> with a mix of Arm based streaming devices:  the DIYasb  it runs now 
>>>> stable
>>>> for over a month all over Funkfeuer Graz.:
>>>>
>>>> see also:https://git.iem.at/cm/diyasb
>>>>
>>>> mfG Winfried
>>
>>
>>
>>
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