[PD] Unity and libpd and multichannel audio (was: Unity and libpd)

Fede Camara Halac camarafede at gmail.com
Tue May 26 22:11:34 CEST 2020


if I need to use more than 2 dacs as output, would these extra channels need to be treated differently on the C# bindings?

 I ask this because, using the repo I mentioned earlier, I cannot get more than 2 channels out and I could not figure out why. 


fdch.github.io

> On May 26, 2020, at 11:00 AM, Fede Camara Halac <camarafede at gmail.com> wrote:
> 
> Hi Max, everyone,
> 
> I've been using this slightly more recent repo (1); libpd was running with Unity on Android and OSX (<Catalina), but not on Windows.
> 
> Compiling libpd and using it is quite seamless, but only if the right bindings are in place; getting there is quite tricky, especially if you have not used c# scripts before, or if you are unfamiliar with Unity (like me!). The c# wiki is helpful but it was hard to find working examples. 
> 
> One thing I'd like is to have a way of compiling externals to use with libpd. 
> 
> It's quite a powerful tool!
> best,
> 
> f
> 
> (1) https://github.com/playdots/UnityPd
> 
> fdch.github.io
> 
>>> On May 26, 2020, at 7:27 AM, S.E.P. <dreamoftheshoreofanotherworld at gmail.com> wrote:
>>> 
>> 
>> The most stable, reliable method is probably the Heavy compiler: https://github.com/enzienaudio/hvcc
>> 
>> Though it's not "actually" PD because it converts patches into C and wraps the code for various platforms. It also doesn't support 100% of vanilla functionality/objects. There's a Discord if you want to know more.
>> 
>> 
>> 	ウイルス フリー。 www.avast.com
>> 
>>> On Tue, May 26, 2020 at 4:56 PM Scott R. Looney <scottrlooney at gmail.com> wrote:
>>> yup there's one from about a year ago:
>>> 
>>> https://github.com/LibPdIntegration/LibPdIntegration
>>> 
>>> builds for Windows, macOS, and iOS (sorry no Android yet). have not tried it but this one lets you run multiple instances of PD.
>>> 
>>> best,
>>> scott
>>> 
>>>> On Tue, May 26, 2020 at 12:37 AM Max <abonnements at revolwear.com> wrote:
>>>> Hi list,
>>>> 
>>>> it's fascinating just how many individual attempts there are to use 
>>>> libpd inside Unity:
>>>> https://github.com/libpd/libpd/wiki/Unity
>>>> Most of the listed projects however have their last changes about 5 
>>>> years ago and are not up to date with libpd or Unity. And none of the 
>>>> solutions are truly cross platform.
>>>> 
>>>> Is anyone having more recent experience?
>>>> 
>>>> m.
>>>> 
>>>> 
>>>> 
>>>> _______________________________________________
>>>> Pd-list at lists.iem.at mailing list
>>>> UNSUBSCRIBE and account-management -> https://lists.puredata.info/listinfo/pd-list
>>> _______________________________________________
>>> Pd-list at lists.iem.at mailing list
>>> UNSUBSCRIBE and account-management -> https://lists.puredata.info/listinfo/pd-list
>> _______________________________________________
>> Pd-list at lists.iem.at mailing list
>> UNSUBSCRIBE and account-management -> https://lists.puredata.info/listinfo/pd-list
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.puredata.info/pipermail/pd-list/attachments/20200526/56f2b43b/attachment-0001.html>


More information about the Pd-list mailing list