[PD] Unity and libpd and multichannel audio (was: Unity and libpd)
Fede Camara Halac
camarafede at gmail.com
Tue May 26 22:11:34 CEST 2020
if I need to use more than 2 dacs as output, would these extra channels need to be treated differently on the C# bindings?
I ask this because, using the repo I mentioned earlier, I cannot get more than 2 channels out and I could not figure out why.
fdch.github.io
> On May 26, 2020, at 11:00 AM, Fede Camara Halac <camarafede at gmail.com> wrote:
>
> Hi Max, everyone,
>
> I've been using this slightly more recent repo (1); libpd was running with Unity on Android and OSX (<Catalina), but not on Windows.
>
> Compiling libpd and using it is quite seamless, but only if the right bindings are in place; getting there is quite tricky, especially if you have not used c# scripts before, or if you are unfamiliar with Unity (like me!). The c# wiki is helpful but it was hard to find working examples.
>
> One thing I'd like is to have a way of compiling externals to use with libpd.
>
> It's quite a powerful tool!
> best,
>
> f
>
> (1) https://github.com/playdots/UnityPd
>
> fdch.github.io
>
>>> On May 26, 2020, at 7:27 AM, S.E.P. <dreamoftheshoreofanotherworld at gmail.com> wrote:
>>>
>>
>> The most stable, reliable method is probably the Heavy compiler: https://github.com/enzienaudio/hvcc
>>
>> Though it's not "actually" PD because it converts patches into C and wraps the code for various platforms. It also doesn't support 100% of vanilla functionality/objects. There's a Discord if you want to know more.
>>
>>
>> ウイルス フリー。 www.avast.com
>>
>>> On Tue, May 26, 2020 at 4:56 PM Scott R. Looney <scottrlooney at gmail.com> wrote:
>>> yup there's one from about a year ago:
>>>
>>> https://github.com/LibPdIntegration/LibPdIntegration
>>>
>>> builds for Windows, macOS, and iOS (sorry no Android yet). have not tried it but this one lets you run multiple instances of PD.
>>>
>>> best,
>>> scott
>>>
>>>> On Tue, May 26, 2020 at 12:37 AM Max <abonnements at revolwear.com> wrote:
>>>> Hi list,
>>>>
>>>> it's fascinating just how many individual attempts there are to use
>>>> libpd inside Unity:
>>>> https://github.com/libpd/libpd/wiki/Unity
>>>> Most of the listed projects however have their last changes about 5
>>>> years ago and are not up to date with libpd or Unity. And none of the
>>>> solutions are truly cross platform.
>>>>
>>>> Is anyone having more recent experience?
>>>>
>>>> m.
>>>>
>>>>
>>>>
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