[PD] Unity and libpd and multichannel audio (was: Unity and libpd)

Dan Wilcox danomatika at gmail.com
Wed May 27 09:22:27 CEST 2020

libpd supports the same number of input and output channels as desktop pd. The C# wrapper does as well. If the Unity wrapper does not have an init method to set the number of channels, then they most likely hard coded it to stereo. You may have to look in their code to see.

> On May 26, 2020, at 10:11 PM, pd-list-request at lists.iem.at wrote:
> Message: 2
> Date: Tue, 26 May 2020 17:11:34 -0300
> From: Fede Camara Halac <camarafede at gmail.com <mailto:camarafede at gmail.com>>
> To: Pd-List <pd-list at lists.iem.at <mailto:pd-list at lists.iem.at>>
> Subject: Re: [PD] Unity and libpd and multichannel audio (was: Unity
> 	and libpd)
> Message-ID: <9EE7AC0B-13D1-40B4-B9BE-E9BC3E2C7C0A at gmail.com <mailto:9EE7AC0B-13D1-40B4-B9BE-E9BC3E2C7C0A at gmail.com>>
> Content-Type: text/plain; charset="utf-8"
> if I need to use more than 2 dacs as output, would these extra channels need to be treated differently on the C# bindings?
> I ask this because, using the repo I mentioned earlier, I cannot get more than 2 channels out and I could not figure out why. 

Dan Wilcox
@danomatika <http://twitter.com/danomatika>
danomatika.com <http://danomatika.com/>
robotcowboy.com <http://robotcowboy.com/>

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