[PD] [PD-announce] New Externals for the SoundScape Renderer + ASDF external

Alexandre Torres Porres porres at gmail.com
Thu Jul 20 07:14:26 CEST 2023


I couldn't load any of the externals on my macbook air (mojave)

[image: Screen Shot 2023-07-10 at 17.14.17.png]

Em qua., 19 de jul. de 2023 às 15:12, Matthias Geier <
matthias.geier at gmail.com> escreveu:

> On Mon, Jul 10, 2023 at 10:13 PM Alexandre Torres Porres
> <porres at gmail.com> wrote:
> >
> > great stuff, hope I can look and give suggestions
>
> Thanks, please do!
>
> > and now that pd supports multichannel signals, do you think you can work
> on objects that are multichannel aware?
>
> I don't have experience with multichannel connections, and AFAIU they
> are quite new, right?
>
> It would be great to extend the externals to support that, but they
> are implemented with the flext library, which isn't really maintained
> anymore, so I guess it won't get multichannel support.
>
> One option would be to drop the flext implementation and rewrite it as
> a "pure" Pd externals.
> However, I don't think that I'll have the time to do that ... but if
> somebody else wants to contribute it, that would be great!
>
> cheers,
> Matthias
>
> >
> > congrats
> >
> > Em seg., 10 de jul. de 2023 às 15:16, Matthias Geier <
> matthias.geier at gmail.com> escreveu:
> >>
> >> Hi all.
> >>
> >> We have recently released version 0.6.1 of the SoundScape Renderer
> >> (SSR), which is a tool for real-time spatial audio reproduction
> >> providing a variety of rendering algorithms, e.g. Wave Field
> >> Synthesis, Higher-Order Ambisonics and binaural techniques.
> >>
> >> Most of the rendering back-ends of the SSR have been available as Pd
> >> externals for many years, the Binaural Room Synthesis (BRS) renderer
> >> has been added recently.
> >> However, the externals had to be compiled manually, which might have
> >> kept some potential users from trying them.
> >>
> >> But now, the SSR externals are also available with Deken!
> >> I don't know if I have to explain it on this list, but just in case:
> >> go to "Help" -> "Find externals", search for "ssr" and click
> >> "install"!
> >> Then, put an object [declare -path ssr] into your patch, and now you
> >> can use the externals ssr_binaural~, ssr_brs~, ssr_dca~, ssr_aap~,
> >> ssr_wfs~ and ssr_vbap~.
> >>
> >> You can feed audio signals to the externals and use messages to change
> >> their positions (and volume etc.). For more details, see the help
> >> patches.
> >>
> >> Alternatively, you can use the brand-new asdf~ external to load a
> >> dynamic audio scene using the Audio Scene Description Format (ASDF,
> >> https://audioscenedescriptionformat.readthedocs.io/). This will
> >> provide the source signals and the control messages for you.
> >>
> >> Again, just search for "asdf", click "install" and put an object
> >> [declare -path asdf] into your patch.
> >>
> >> Currently, there are not many example scenes available, but for
> >> starters you can have a look here:
> >> https://github.com/AudioSceneDescriptionFormat/asdf-example-scenes/
> >>
> >> This is our first generation of Pd externals via Deken. If you find
> >> any problems or if you have suggestions for improvements, please let
> >> us know via the issue trackers at
> >> https://github.com/SoundScapeRenderer/ssr or
> >> https://github.com/AudioSceneDescriptionFormat/asdf-rust.
> >>
> >> cheers,
> >> Matthias
> >>
> >>
> >>
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