[PD] [PD-announce] New Externals for the SoundScape Renderer + ASDF external

Alexandre Torres Porres porres at gmail.com
Sun Jul 30 20:02:45 CEST 2023


Em dom., 30 de jul. de 2023 às 05:07, Matthias Geier <
matthias.geier at gmail.com> escreveu:

> Yeah, sorry about that. I guess you are using an arm64 CPU (M1/M2)?
>

no, I'm on Mojave, like I said, it's a 10 year old laptop



>
> Since Github Actions doesn't support that CPU architecture yet, we don't
> have auto-generated externals for it.
>
> But we are working on compiling them locally and natively ... hopefully I
> can upload those additional externals soon.
>
> cheers,
> Matthias
>
> On Thu, Jul 20, 2023 at 7:14 AM Alexandre Torres Porres <porres at gmail.com>
> wrote:
>
>> I couldn't load any of the externals on my macbook air (mojave)
>>
>> [image: Screen Shot 2023-07-10 at 17.14.17.png]
>>
>> Em qua., 19 de jul. de 2023 às 15:12, Matthias Geier <
>> matthias.geier at gmail.com> escreveu:
>>
>>> On Mon, Jul 10, 2023 at 10:13 PM Alexandre Torres Porres
>>> <porres at gmail.com> wrote:
>>> >
>>> > great stuff, hope I can look and give suggestions
>>>
>>> Thanks, please do!
>>>
>>> > and now that pd supports multichannel signals, do you think you can
>>> work on objects that are multichannel aware?
>>>
>>> I don't have experience with multichannel connections, and AFAIU they
>>> are quite new, right?
>>>
>>> It would be great to extend the externals to support that, but they
>>> are implemented with the flext library, which isn't really maintained
>>> anymore, so I guess it won't get multichannel support.
>>>
>>> One option would be to drop the flext implementation and rewrite it as
>>> a "pure" Pd externals.
>>> However, I don't think that I'll have the time to do that ... but if
>>> somebody else wants to contribute it, that would be great!
>>>
>>> cheers,
>>> Matthias
>>>
>>> >
>>> > congrats
>>> >
>>> > Em seg., 10 de jul. de 2023 às 15:16, Matthias Geier <
>>> matthias.geier at gmail.com> escreveu:
>>> >>
>>> >> Hi all.
>>> >>
>>> >> We have recently released version 0.6.1 of the SoundScape Renderer
>>> >> (SSR), which is a tool for real-time spatial audio reproduction
>>> >> providing a variety of rendering algorithms, e.g. Wave Field
>>> >> Synthesis, Higher-Order Ambisonics and binaural techniques.
>>> >>
>>> >> Most of the rendering back-ends of the SSR have been available as Pd
>>> >> externals for many years, the Binaural Room Synthesis (BRS) renderer
>>> >> has been added recently.
>>> >> However, the externals had to be compiled manually, which might have
>>> >> kept some potential users from trying them.
>>> >>
>>> >> But now, the SSR externals are also available with Deken!
>>> >> I don't know if I have to explain it on this list, but just in case:
>>> >> go to "Help" -> "Find externals", search for "ssr" and click
>>> >> "install"!
>>> >> Then, put an object [declare -path ssr] into your patch, and now you
>>> >> can use the externals ssr_binaural~, ssr_brs~, ssr_dca~, ssr_aap~,
>>> >> ssr_wfs~ and ssr_vbap~.
>>> >>
>>> >> You can feed audio signals to the externals and use messages to change
>>> >> their positions (and volume etc.). For more details, see the help
>>> >> patches.
>>> >>
>>> >> Alternatively, you can use the brand-new asdf~ external to load a
>>> >> dynamic audio scene using the Audio Scene Description Format (ASDF,
>>> >> https://audioscenedescriptionformat.readthedocs.io/). This will
>>> >> provide the source signals and the control messages for you.
>>> >>
>>> >> Again, just search for "asdf", click "install" and put an object
>>> >> [declare -path asdf] into your patch.
>>> >>
>>> >> Currently, there are not many example scenes available, but for
>>> >> starters you can have a look here:
>>> >> https://github.com/AudioSceneDescriptionFormat/asdf-example-scenes/
>>> >>
>>> >> This is our first generation of Pd externals via Deken. If you find
>>> >> any problems or if you have suggestions for improvements, please let
>>> >> us know via the issue trackers at
>>> >> https://github.com/SoundScapeRenderer/ssr or
>>> >> https://github.com/AudioSceneDescriptionFormat/asdf-rust.
>>> >>
>>> >> cheers,
>>> >> Matthias
>>> >>
>>> >>
>>> >>
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>>> >>
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