[PD] round off the corners of a [line] movement?

cyrille henry ch at chnry.net
Wed Sep 27 16:12:42 CEST 2023


it's not vanilla, but line3 is using a 3rd degree polynomial to allow continuity of the tangents. It is also working if you trigger a new line before the end of the current.
equation is not very complex and can be ported to vanilla, but I was lazy...
You can find it in nusmuk_somthing in deken


Le 26/09/2023 à 20:06, Peter P. a écrit :
> Hi list,
> often when I use [line¨] to make frequency glissandi, the point when the
> ramp starts, and the point where it ends, appear as very sudden events
> to my ears. I am wondering if there is an easy way to gradually speed up
> the ramp when it starts, and slow it down before it reaches its target
> value?
> The only way I can think of so far is to model such a behavior with two
> masses connected by an elastic link using the pmpd library. But a
> vanilla way would be very interesting too!
> Thanks in advance for all ideas and pointers!
> cheersz, Peter
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