[PD] round off the corners of a [line] movement?

Antoine Rousseau antoine at metalu.net
Wed Sep 27 17:58:00 CEST 2023


I've always loved [line3] :-)
[line3~] would be cool too, by the way.

Antoine

Le mer. 27 sept. 2023 à 16:12, cyrille henry <ch at chnry.net> a écrit :

> hello,
>
> it's not vanilla, but line3 is using a 3rd degree polynomial to allow
> continuity of the tangents. It is also working if you trigger a new line
> before the end of the current.
> equation is not very complex and can be ported to vanilla, but I was
> lazy...
> You can find it in nusmuk_somthing in deken
>
> cheers
> c
>
>
>
> Le 26/09/2023 à 20:06, Peter P. a écrit :
> > Hi list,
> >
> > often when I use [line¨] to make frequency glissandi, the point when the
> > ramp starts, and the point where it ends, appear as very sudden events
> > to my ears. I am wondering if there is an easy way to gradually speed up
> > the ramp when it starts, and slow it down before it reaches its target
> > value?
> > The only way I can think of so far is to model such a behavior with two
> > masses connected by an elastic link using the pmpd library. But a
> > vanilla way would be very interesting too!
> >
> > Thanks in advance for all ideas and pointers!
> > cheersz, Peter
> >
> >
> >
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