[GEM-dev] some new code
James Tittle II
tigital at mac.com
Wed Sep 15 15:34:03 CEST 2004
On Sep 15, 2004, at 4:40 AM, Ronan Puce Muse wrote:
>>> ...is there any reason you didn't just put these into cvs? Stuff
>>> like
>>> this doesn't really seem to warrant a new branch or anything, if
>>> that's
>>> scaring you off :-)
>>
>> i think it is, because cyrille isn't a developper yet.
>> should i add you ?
>
> I am currently doing some stuff about OpenGL extensions and Vertex
> Shaders
> (Coming for Fragment Shaders). Some of you may be interrested. But on
> one
> hand i am not yet a developper too, and on a nother hand i dont know
> what is
> a branch :) and how to set it in cvs.
hi Ronan,
...sounds great, but could you be a bit more specific? I've also been
working on extensions (specifically multitexture) and
ARB_vertex_program...I don't recall you contributing code, or talking
about anything other than questions, so we probably wouldn't want to
give you full access atm (I think cyrille is really being demure when
he says he's not a programmer :-) )...
...also, there's tons of documentation on cvs, and you should really be
familiar with it so as to minimize mistakes: I recommend "man cvs"...
looking forward to what you're thinking about,
james
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