[GEM-dev] some new code

James Tittle II tigital at mac.com
Wed Sep 15 15:34:03 CEST 2004


On Sep 15, 2004, at 4:40 AM, Ronan Puce Muse wrote:

>>> ...is there any reason you didn't just put these into cvs?  Stuff 
>>> like
>>> this doesn't really seem to warrant a new branch or anything, if 
>>> that's
>>> scaring you off :-)
>>
>> i think it is, because cyrille isn't a developper yet.
>> should i add you ?
>
> I am currently doing some stuff about OpenGL extensions and Vertex 
> Shaders
> (Coming for Fragment Shaders). Some of you may be interrested. But on 
> one
> hand i am not yet a developper too, and on a nother hand i dont know 
> what is
> a branch :) and how to set it in cvs.

hi Ronan,

...sounds great, but could you be a bit more specific?  I've also been 
working on extensions (specifically multitexture) and 
ARB_vertex_program...I don't recall you contributing code, or talking 
about anything other than questions, so we probably wouldn't want to 
give you full access atm (I think cyrille is really being demure when 
he says he's not a programmer :-) )...

...also, there's tons of documentation on cvs, and you should really be 
familiar with it so as to minimize mistakes:  I recommend "man cvs"...

looking forward to what you're thinking about,
james





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