[GEM-dev] glsl sample3d textures
marius schebella
marius.schebella at gmail.com
Mon Oct 1 17:07:29 CEST 2007
hmm, did not think about that, how are 3d perlin noise textures rendered
then? are they rendered in realtime? only one frame?
marius.
chris clepper wrote:
> There really isn't 3d texture support in GEM. Now that GPUs have a fair
> amount of RAM it might be a good feature to add (512x512x512xRGBA is a lot
> of memory).
>
> On 10/1/07, marius schebella <marius.schebella at gmail.com> wrote:
>> hi again,
>> how can I create and/or load 3d textures (like 3d perlin noise) to a
>> glsl program, so that I can use them for sampler3d textures?
>> marius.
>>
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>
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