[GEM-dev] [ pd-gem-Feature Requests-2612731 ] glsl_geometry
IOhannes m zmölnig
zmoelnig at iem.at
Thu Apr 23 16:14:49 CEST 2009
cyrille henry wrote:
> wow, cooooool!
>
> g++: @ARCH_FLAGS@ : Aucun fichier ou dossier de ce type
> could you help me fixing that one?
run ./autogen.sh (which runs aclocal and autoconf); i have removed the
implicit calling of aclocal and autoconf from the Makefile (as i think
these created more problems than fixed)
>
> what is the primitive geometry shader you where able to run? thee one i
> send to the list or an other one?
>
yep, i used these (though i actually found them myself :-))
fgma.sdr#
IOhannes
> thanks
> Cyrille
>
>
>
> zmoelnig at iem.at a écrit :
>> Quoting "Matthias Neuenhofer" <matthias at neuenhofer.de>:
>>
>>>
>>> set the default to TRIANGLES and maximum number of vertices the
>>> geometry shader will be emitting to 1
>>
>> ok, i just updated the [glsl_program] to use triangles by default and
>> set the default number of vertices to the maximum available.
>> (everything settable of course)
>>
>> so at least i was able to run a primitive geometry shader within Gem...
>>
>> fgamsdr
>> IOhannes
>>
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