[GEM-dev] model UV...

marius schebella marius.schebella at gmail.com
Mon Aug 24 22:05:31 CEST 2009


IOhannes m zmoelnig wrote:
> IOhannes m zmoelnig wrote:
>> marius schebella wrote:
>>
>>> loading either one first does not make a difference :(. I am not sure 
>>> how I could provide you with additional information. what do you need 
>>> to know? to me it looks strange that I only see stripes.
>>> with the old version of gem I saw the image projected from above when 
>>> I used texture 0 and mapped onto the model (not the ground) when 
>>> using texture 1 (but of course not putting the things at the right 
>>> place.)
>>> but now all three textures look very similar like they was only 1 
>>> dimension.
>>> marius.
>>
>> you were right.
>> a fix should be in svn by now.
>> until then, use a [pix_flip] right before [pix_texture] to get the 
>> image orientation right, which will magically make UV-texturing work 
>> for you :-)
>>
> 
> actually it is still NOT fixed in svn.
> however, [pix_flip] should help you for now (just put it into the chain 
> and don't set anything: by default it will fix any orientation issues)

it's working!!! this is exciting. the world is not flat anymore!
thanks.
marius.

> 
> mfgasdr
> IOhannes
> 
> 
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