[GEM-dev] svn update break rectangular texture with shader

cyrille henry ch at chnry.net
Mon Jan 25 14:21:21 CET 2010


well.
the example 09 work with no modification of the code.
strange, since it use both rectangle 0 and 1 mode. 
but since it work and the code is not really friendly, i'll leave it like it is...

Cyrille


IOhannes m zmoelnig a écrit :
> cyrille henry wrote:
>> hello,
>>
>> i adapt most shaders, it work great.
>> but i still have upside down texture with framebuffer.
>> can you have a look at example 07?
>> i think i have to understand what is going on with framebuffer before
> 
> i think i fixed it. please re-check.
> 
> 
> btw, it seems like the new code makes hacks like the
> [pix_set]/[pix_texture] thing to set the texcoords obsolete.
> 
> 
> fgm,adsr
> IOhannes
> 
> 
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