[GEM-dev] anti-aliased [text3d]

IOhannes m zmoelnig zmoelnig at iem.at
Wed Apr 16 10:45:54 CEST 2014


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On 2014-04-15 20:42, Jack wrote:
> 
> Le 14/04/2014 15:40, IOhannes m zmölnig a écrit :
>> i've just committed an updated version of [text3d] that has a 
>> kind of anti-aliasing built-in.
> 
>> it uses textures internally. the size of the texture (and thus 
>> the bluriness) can be controlled via the (revived) [precision( 
>> message.
> The precision message depends on the gemwin dimen ? If precision=1 
> then the texture size is the size of gemwin ? If precision=2 then 
> the texture size is the double size of gemwin ? etc. ?

if so, then i guess it's a bug.

> 
>> let me know, whether this change breaks any patches.
> Why, the default is [antialias 1( ? Should be [antialias 0(, no ? 
> Because it will break patches...

this depends on what *you all* say.
if it will break indeed "a lot" of patches (whatever a lot means), i
will revert the default to antialias=0.

but i would prefer if we could use the antialiased version as the
default (as i expect it to be more useful in general).



mfgasdr
IOhannes
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