[PD-dev] GEM-0.87b1 for OS X released
geiger at xdv.org
Mon Jul 8 10:58:46 CEST 2002
This is really great ! Having Gem working on OSX will surely attract many
people. Somebody (Daniel ?) said that there is a CVS around for the OSX
port. Is this on your side ? I would really like to look at the sources,
(Dont mind if they have debug messages :).
Are you in contact with Johannes regarding this ?
Will there be a chance to merge your changes with the gem0-87 code ?
Thanks for doing this, greetings
On Sat, 6 Jul 2002, tigital wrote:
> ...like the subject line says: it's not finished (what is?), but
> it's at a spot where I think people can start
> learning/experimenting...no source yet, far too much ugly debug stuff
> in there now, and I want to do a major change to how the film/movie's
> are loaded (mac side only)...
> ...also, I'm building this in Project Builder as a bundle.
> Unfortunately, pd won't load it as a bundle: right now I have to
> open up the bundle and navigate to the 'executable/library', then
> pull it out and place it in the same place that the bundle is, then
> delete the bundle and finally rename the moved library
> "GEM.pd_darwin"...this then is loaded just fine by pd (btw, I'm using
> pd-0.35-test29)...anyone have an idea how to get around this/do it
> correctly? I figure that the source and project builder stuff should
> wait to be released when this is worked out...
> oh, and here's some stuff from my first attempt at a readme...start
> banging away and send me some bug reports!
> beta1 release:
> - Place GEM.pd_darwin in your pd-0.35-testX/extras folder
> - To run pd with GEM, add "-lib GEM" to your command for pd
> ie: /Applications/pd-0.35-test29/bin/pd -lib GEM
> - The default graphics window is at [offset 0 0]...you can change this in any
> patch by adding a message to [gemwin] for [offset x y]
> - The graphics window is defaulted to 500x500 on the main monitor:
> the dimensions
> can be changed, but I haven't made it aware of multiple
> monitors (yet), or
> fullscreen for that matter...
> - pix_imageInPlace doesn't seem to work
> - 3d font/text isn't implemented yet...
> - when using pix_movie or pix_film, you can load *.mov or *.mpg, but the *.mpg
> will crash, because it can't tell the # of frames or
> framerate yet...*.avi's
> won't load if they are in Indeo compression
> - *.obj 3d models load, but only do this after a window has been
> created. There
> are several examples that use a [loadbang] to load everything
> on opening
> the patch, but we need an OpenGL context to do this on the
> mac, which means
> you need to open a graphic window before you can load a model...
> - particles seem to work fine
> - no saving of images/movies yet
> - no video input yet (soon!)
> - mouse, tablet, and orb input aren't working
> - Remember, this is a debug version, so there's lots of output to the console
> about what's going on, and no compiler optimizations are on
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