[PD-dev] PureUnity now includes an "external"

Mathieu Bouchard matju at artengine.ca
Fri Jan 6 04:36:59 CET 2006


On Mon, 2 Jan 2006, Frank Barknecht wrote:
> Mathieu Bouchard hat gesagt: // Mathieu Bouchard wrote:
> > PureUnity now includes an "external" which is actually 5 lines of C code.  
> > I tried hard not using any externals but now I have a real good reason to.
> > Now, the problem is that PureUnity is in /abstractions/ ... does the build 
> > system extend to that directory? Do I have to move PureUnity elsewhere?
> Hard one. The "build" system also extends over to "abstractions", see
> abstractions/Makefile. However preferably "abstractions" should be
> used only for pure abstractions, that is, stuff that can be installed
> by copying files around without any compilation. Of course
> abstractions do require certain externals. How about moving just the
> PU external over to "externals"?

If the buildsystem extends to /abstractions/ then what is the point of 
keeping /externals/ and /abstractions/ separated? (apart from inertia...)

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| Mathieu Bouchard - tél:+1.514.383.3801 - http://artengine.ca/matju
| Freelance Digital Arts Engineer, Montréal QC Canada




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