[PD] 0.37 must 'Cut' cables?

Mathieu Bouchard matju at sympatico.ca
Sat Sep 13 01:30:18 CEST 2003


On Fri, 12 Sep 2003 ben at ekran.org wrote:

> But I suppose the lesson is patches will never be hard to follow
> (either way) if they are well constructed! PD patches that are well
> constructed look good, segmented patch cords make bad patches look
> good...

You'd have a problem with my patches maybe? My work is essentially based
on recursion, so in almost every patch I have a wire that goes on top on
an object box, and doesn't have the possibility not to. That's not
beautiful. (Oh yeah, I could use "send" and "receive", but it makes the
diagram heavier.)

If you agree that having cords run over objects is ugly, could you tell me
what I'm supposed to do to beautify patches that use recursion?

Also, I don't recall any other arguments against segmented patch cords
than things along the lines of "if your patches didn't suck you wouldn't
care for that feature". So I'm not sure what I am supposed to tell
beginners about it without sounding bad. Are there any other arguments
against?

________________________________________________________________
Mathieu Bouchard                       http://artengine.ca/matju





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