[PD] Re: [PD-announce] Dynamics patch on pure-data
cyrille.henry at la-kitchen.fr
Wed Mar 17 00:44:42 CET 2004
> The rest of the patch spends it's time in curve3d, which I've known to
> be fairly inefficient for some time due to the fact that the GL drivers
> actually create the geometry using the CPU and not GPU. I don't know of
> an easier way to get the same results other than glEvaluators but it
> might be possible to re-implement things as vertex arrays and use some
> Alitvec or possibly even do some sort of shader. I think the RedBook
> has the underlying math in the NURBS chapter.
I'm volontier for trying to reimplement it with vertex array...
well, I don't know how long it will take me to compile vertex array
stuff, but I'd like to try...
what is the current state of developement of the vertex array
may I have a copy of your version?
> On Mar 16, 2004, at 4:01 PM, cyrille henry wrote:
>> hello ben,
>> great patch!
>> On my computer, I nead to slow down to 20 fps :-(
>> (radeon 9000)
>> ben at ekran.org wrote:
>>> Hey all,
>>> Here is a little(big) patch I made with pmpd.
>>> Requires pmpd (beta 5), gem888 and a fast machine.
>>> (uses 90% of my 1.25Ghz g4 w/ radeon 9600)
>>> 1. Create the window
>>> 2. start the pmpd metro
>>> 3. move mouse around inside gemwin.
>>> Hope you have fun.
>>> PD-announce mailing list
>>> PD-announce at iem.at
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