[PD] Gem - Texturing? UV Mapping? etc.
james tittle
tigital at mac.com
Tue Nov 30 22:07:27 CET 2004
hey,
On Nov 30, 2004, at 3:42 PM, Christian Klotz wrote:
> Hi list,
> playing around with Gem and some obj models a few questions came to my
> mind.
> - when I started a bit texturing obj models, I asked myself how to get
> even a bit more complex 3d objects (think of a car or something like
> that) textured with gem. Did anyone already try something like this or
> know how to deal with it? I would really like to work with gem doing
> things like that ;) is there some uvmap support under development?
...as you can tell, we don't have support (yet) for uv textures on
models beyond the primitives: main reason is that none of the
developer's have really really really needed it :-) So, it's still on
the to-do, but not what I'm personally working on atm...otoh, I'd
really like to see 3ds model loading, so maybe this'll all get done in
the next while?
> - another thing. I read a post of 2002 about adding multitexturing and
> bump mapping - which where added to the prior to do list. have they
> ever been implemented? I think its quite important for people doing
> graphic stuff with pd - and as it seems to me by reading the
> mailinglists every day, there is more and more interest in using pd
> together with gem.
...funny you should mention it: I just committed (into the gem cvs
head) a bunch of opengl wrapper stuff that deals with the basics of
multitexture...but there still aren't any example patches, and to be
sure, I still haven't played with it to find out how well it'll work
:-/ I originally thought to make a [pix_multitexture], but this didn't
seem right, once I read more about how multitexturing
works...basically, every texture is loaded into memory, then by default
they become "texture unit 0" when being added to a model or geo...so,
now that there's a wrapper for glActiveTextureARB, you should be able
to change the texture to a different texture unit, and thereby be able
to do the different combine's or program's that are the reason for
multitexture's allure :-)
...and if I remember correctly, bump-mapping is just a kind of
multitexturing where one texture is used as a lookup table for normal
values to apply to another object...so technically, I think the basics
are there in cvs: I'll try to actually drum up some examples tonight
(if no real-life (tm) hassles popup)!
l8r,
jamie
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