[PD] Gem fullscreen bug.
chris clepper
cgc at humboldtblvd.com
Tue Mar 1 20:31:15 CET 2005
On Mar 1, 2005, at 11:27 AM, vade wrote:
>
> With fullscreen set to 1 and the display at its native 1900x1200
> aspect ratio, GEM would incorrectly size geometry in the gemwin
> context. Only if I manually set the dimen param to gemwin would it
> correct itself and properly display a square as a square, and not as a
> stretched out cubiod.
I wonder how this would happen. The 'fullscreen $1' method queries the
OS for the screen dimensions and sets the window to that. Maybe the
dimensions are not returned properly?
> Just a heads up, nothing major.
>
> BTW, we had 2 1080i DVCPro HD Streams running to 2 rects with barely a
> frame dropped, with 3D transforms and all. Very.. very impressive..
Are you using pix_movie or pix_film + pix_texture? pix_,movie has an
additional optimization for getting pixels to the card. It's basically
CoreVideo as a GEM object. With frame sizes that big it can make a lot
of difference. I was able to get one 1080 stream going 60fps on a 2Ghz
G5 textured to hundreds of Geos. There's room for more code
enhancements for the PPC 970, but I don't even have decent access to
one for testing!
Does that codec use both CPUs for decompression? I would think it
would, but haven't really confirmed it.
> Keep up the good work!
Thanks, you too. Post some documentation of the project online if you
can.
cgc
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