[PD] Gem fullscreen bug.

chris clepper cgc at humboldtblvd.com
Tue Mar 1 20:31:15 CET 2005


On Mar 1, 2005, at 11:27 AM, vade wrote:
>
> With fullscreen set to 1 and the display at its native 1900x1200 
> aspect ratio, GEM would incorrectly size geometry in the gemwin 
> context. Only if I manually set the dimen param to gemwin would it 
> correct itself and properly display a square as a square, and not as a 
> stretched out cubiod.

I wonder how this would happen.  The 'fullscreen $1' method queries the 
OS for the screen dimensions and sets the window to that.  Maybe the 
dimensions are not returned properly?

> Just a heads up, nothing major.
>
> BTW, we had 2 1080i DVCPro HD Streams running to 2 rects with barely a 
> frame dropped, with 3D transforms and all. Very.. very impressive..

Are you using pix_movie or pix_film + pix_texture?  pix_,movie has an 
additional optimization for getting pixels to the card.  It's basically 
CoreVideo as a GEM object.  With frame sizes that big it can make a lot 
of difference.  I was able to get one 1080 stream going 60fps on a 2Ghz 
G5 textured to hundreds of Geos.  There's room for more code 
enhancements for the PPC 970, but I don't even have decent access to 
one for testing!

Does that codec use both CPUs for decompression?  I would think it 
would, but haven't really confirmed it.

> Keep up the good work!

Thanks, you too.  Post some documentation of the project online if you 
can.

cgc





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