[PD] GEM 3d movement

Frank Barknecht fbar at footils.org
Fri Mar 10 19:28:37 CET 2006


Hallo,
cyborgk at nocturnalnoize.com hat gesagt: // cyborgk at nocturnalnoize.com wrote:

> Thanks so much for the help on the first two. As far as flocking, I
> checked the PD archives, and according to Ben himself, that algorithm
> wasn't actually made to do flocking PER SE, and has the limitation, that
> the flocking objects get confused if the point they are heading to changes
> in mid-flight.

I admit I've nevers used PSO. 

> The "boids" algorithm would be best I think... Examples already exist in C
> and Python, it just needs to turn into an external I guess. If I get
> advanced enough to do it, I'll make it myself someday.

Python is really cool for these things, and the integration in Pd
generally works very well - once you have installed it. ;)

Ciao
-- 
 Frank Barknecht                 _ ______footils.org_ __goto10.org__




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